Meta and game engine creator Unity announced they’re extending multi‑year platform support and an enterprise agreement that ...
Veteran enterprise VR studio VRMADA has released a public version of its VR toolset for quickly building immersive interactions for VR within Unity. Called UltimateXR, the studio says the tool is free ...
Unity Software (U) recently locked in a major vote of confidence from one of the most powerful companies in tech. On April 8, ...
In early April 2026, Meta and Unity announced an extended multi-year agreement under which Unity will continue supporting Meta’s VR platform, pairing Meta’s hardware and operating systems with Unity’s ...
Facebook parent Meta Platforms and Unity Software are expanding their long-running partnership where Unity's game-development tools will continue to support Meta's virtual reality headsets. The two ...
Unity (U) jumps 9% premarket after extending a multi-year Meta partnership to boost VR app development—see what it means for creators and investors.
Unity Software Inc. U shares climbed Wednesday after the company announced an extended multi-year agreement with Meta ...
In November, Google Cardboard was open-sourced as the company stopped active development on the affordable, smartphone-based VR platform. As promised, Google today released the Cardboard Unity SDK to ...
Unity announced today they are acquiring Finger Food Advanced Technology Group, a Vancouver-based studio best known for their AR/VR services. The 225-person team will be joining Unity with CEO Ryan ...
Ryan Cairns, VP of Virtual Reality at Meta, said Unity is a critical partner for Meta across multiple initiatives, including its investment in the VR developer community. The extended partnership aims ...
The games industry has been waiting for virtual reality to explode and finally make it to the mainstream for five years. The release of the Oculus Quest last year, plus the recent launch of Half-Life: ...
As a tech journalist, I get a lot of press releases. Most of them I ignore, either because they're completely unrelated to the areas I work on, or because they're announcing something too unremarkable ...